Tutorials Objects
Last updated
Last updated
Tutorial Object has certain similar configuration as Stage Object, such as Index, Name, Start Trigger, End Trigger and so on.
Click on '+' button to add your first Tutorial Object.
Stage Index: Index of the stage, the Tutorial Object belongs to.
Object Index: Tutorial Object position in the list starting from 1.
Name: Name of the Tutorial Object.
Please refer to Events
Use Module Mask: Should selected target mask out modules.
Module Mask: Layermask of all the preconfigured modules types. Only selected modules would be used for the target.
Start Inactive: Target would be disable at start.
Highlight Target: Target would be highlighted using OutlineController.
Follow Target: Should modules follow target when playing Tutorial Object.
Target Bound Type: Types used to calculate target bounds.
Spawn Effect: Should spawn extra prefab on top of target.
Effect Prefab: Prefab object reference.
Override Effect Spawn: If true, effect prefab would be spawned using provided transform information. Otherwise, prefab would be spawned using Target's transform information.
Use Trigger: Should use trigger for individual Target
Tutorial Object can be started using different types of Trigger Configurations. Please refer to
Tutorial Objects could advance to next tutorial using different types of advancing logics. Please refer to
Targets contains a list of objects which are used by to track. Modules could track scene objects, prefabs, UI elements and so on.
Target Trigger: Trigger configuration for the Target. Please refer to