Release Notes

Version 1.41:

New:

  • Tutorial Manager could be Enable/Disable without affecting existing progress

  • Same module could be added into single Tutorial Objects.

Bug Fixes and Updates:

  • Fixed editor bug for adding and removing targets.

Version 1.40:

New:

  • Added Bound Module.Bound Module

  • Added option to initialize Tutorial Manager manually.

  • Added font assets override for InfoDisplay and Popup module.

  • Added runtime text change event for InfoDisplay and Popup module.

Bug Fixes and Updates:

  • Removed obsolete event system.

  • Fixed StepBack API function call.

  • Fixed Custom Module property drawing bug.

Version 1.30:

New:

  • Added support for Unity new input system.

  • Added custom raycast to handle scene objects clicking events.

  • Added back button to PopupUIMask. Now it is able to go back to to previous Tutorial step with back button.

  • Added API function 'StepbackTutorial()' in Tutorial Manager instance. Calling this would allow user to go back to previous Tutorial step.

  • Added customizable option for close button, advance button and back button in PopupUIMask.

Updates:

  • Removed Physics Raycaster component from camera. This component would not be added during runtime. It is replaced by HSVInputManger to handle scene objects detection.

Version 1.20:

New:

  • Added trigger for individual Targets. Allows user to deactivate specified Target without stopping Tutorial Object.

  • Added Pointer Type to Collider Config.

  • Added new 'Transform' bound type to 'Target Bound Type'. Allows user to use Target transform bound not including its children transforms.

  • Added new Event system to Stage and Tutorial Objects (Old event would be removed in version 1.30).

Bug Fix and Updates:

  • Updated Expose Reference script to store scene object reference.

  • Updated Editor layout for better visual.

  • Updated Tutorial Manager state system.

  • Updated Demo Scene to include the usage of Trigger Configuration in Targets.

  • Fixed several minor editor bugs.

  • Fixed Editor play/stop buttons bugs.

Version 1.14:

New:

  • Added Distance Display option to the Position Module.

Bug Fix:

  • Fixed minor Editor bug when duplicating/pasting object configuration.

Version 1.13:

Bug Fix:

  • Fixed Focus Dim Module canvas sorting order not correctly initialized when module starts.

  • Fixed Popup Module scale in/out animation not correctly display.

Version 1.12:

Bug Fix:

  • Fixed Arrow Module not correctly positioning around Target with 'Rect Offset' value.

  • Fixed Arrow Module not fading in when 'Track OffScreen' is enable/disable repeatedly.

Version 1.11:

Bug Fix and Updates:

  • Fixed PhysicsRaycaster component not getting removed correctly when Tutorial manager is removed.

  • Updated documentation to correctly indicate PhysicsRaycaster component being added to MainCamera.

Version 1.1

New:

  • Added Position Module to the built-in list. New module could spawn a display icon on top of target.

  • Added effect prefab spawning for individual tutorial target. Every tutorial target could have extra prefab spawn on specified location.

  • Added 'useRigidBodyTag' option for tag filtering in Trigger Config. If not use rigidbody for tag, it would use tag of collider/trigger's gameobject.

  • Added new Position Module demo to the demo scene.

Bug Fix and Updates:

  • Fixed Stage state and Tutorial state not being correctly initialized.

  • Fixed Tutorial state name not updating on runtime if state changed.

  • Fixed inspector error for module config.

  • Updated inspector look for better displaying.

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